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Welcome to Elderfield Romance, Gifts and Marriage

Updated October 19, 2026Guide scope: Full release v1.0.2Current game: v1.0.2 · Sep 23, 2026 hotfixHow we verify guides
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Quick answer: Welcome to Elderfield has nine relationship candidates: Alice, Blorph, Celeste, Edwin, Ellie, Josh, Molly, Sam and Tanner. Raise your chosen character to ten hearts, then give them a Ring of Binding while you are unmarried to begin the marriage sequence. For friendship, each character accepts one gift per day and two per week; use the preference table below to make those limited gifts count.

Who can you romance, and where should you look?

The current relationship records list the same ten-heart proposal step for all nine characters. Start at these homes or base areas; daytime outings, the Saloon and active tasks can move residents.

CandidateHome or base areaUseful search detail
AliceLeft side of the Town West duplexShares the building with Josh, whose home is on the right
BlorphSewers behind the Police StationCan occupy different sewer positions; check the area rather than one tile
CelesteLibrary, Town North WestDaytime routes also include the School and Rooftop
EdwinLit-porch home left of the northwestern bus stopChurch on Sunday; Saloon outings can override the home route
EllieBoarded-up house right of the northwestern bus stopDaytime and Saloon outings can take her elsewhere
JoshRight side of the Town West duplexLook at the other half of Alice's building
MollyWorkshop on the Farm PathAlso visits the Library, town and Saloon
SamApartment 1, first floor of Greystone EstatesCan be in town at night; Childhood Fear can change her location
TannerCabin near the Old Woods entranceDuring Lost Gameboy, look in the Town Outskirts

For other task contacts, use the character directory. The developer's gender-related reply says player gender does not restrict relationship progression; it is a dated development statement, while the current candidate and proposal details here come from the relationship records.

Useful gifts for each candidate

These are selected personal preferences, not a complete item database. Choose from things you already have before spending on a rare loved item. Each character name links to the preference record checked on October 19, 2026.

CharacterLoved examplesLiked alternativeA bad choice
AliceLesser Holy Water; Sweet CookieSoda PopHates Raw Void Crystal
BlorphOdd Sandwich; Pickled EyeballsBrainHates Soda Pop
CelesteWishbone; Goat HornAppleHates Cleansing Balm
EdwinRecall Potion; Void Crystal BarIron BarHates Lesser Holy Water
EllieGoat Horn; Pickled EyeballsToothBones are only neutral
JoshChocolate Cake; Sturdy CookieChocolate BarHates Fruit Salad
MollyTentacle; Platinum OreIron BarHates Tooth
SamDuskmelon; Soft CookieGreen CrystalHates Ghost Flounder
TannerApple; Strange FruitCauliflowerHates Odd Sandwich

The practical traps are the opposite reactions: Alice loves Lesser Holy Water and Edwin hates it; Blorph loves Odd Sandwich and Tanner hates it; Ellie likes Tooth and Molly hates it. Check the recipient before reusing a gift from your last visit.

Make a gift plan from your current supplies

If you are still in town: the Soda Pop record lists the Saloon and Garbage Shop at 5g, with variable nightly stock. It is a liked option for Alice or Josh when present. Two purchased copies would cost 10g and fill one character's weekly allowance across two different days. Give neither to Blorph.

If you have started growing unusual plants: Tentacle comes from a Tentacle Tree grown from nursery seed. Molly loves the crop; keep one for the Art Gallery's Yellow 4 request if you are collecting bundles. The item record says quality does not improve its gift reaction, so use a lower-value copy for a gift and keep higher-value stock for another purpose.

If your supplies are mainly ore and bars: Iron Bar is liked by Edwin and Molly. Reserve bars for tools and stations first. A loved gift that delays your next equipment unlock can be a worse practical choice than an available liked gift.

If you already own a Love Potion: the item and relationship records identify it as a universal loved gift. Use it on the character you are actively pursuing to make that day's gift slot count.

To give an ordinary gift, speak to the character and choose Gift. If a task conversation takes priority, resolve that exchange and speak again. The relationship tracker records discovered reactions. The allowance applies separately to each resident, so reaching one person's weekly limit does not stop you visiting another.

Heart milestones and relationship events

HeartsWhat opensWhat to check next
3First friendship-mail tierCheck your mailbox
4Shared school eventWatch for the group's invitation
5Second friendship-mail tierCheck the new letter; the reward is selected from a pool
8Third friendship-mail tierCollect the letter before planning around its item
10Marriage eligibilityPrepare the Ring of Binding and confirm you are unmarried

The four-heart school events are grouped: Alice / Josh / Sam, Ellie / Edwin / Blorph, and Tanner / Molly / Celeste. Josh, Edwin and Molly provide the respective invitations. Each group awards its shared item once; raising all three members is not a way to collect three copies of the same event reward.

Craft the Ring of Binding and propose

At ten hearts, the next step is the proposal item, not another week of random gifts. The Ring of Binding record lists crafting at the Jeweller's Desk with:

MaterialAmount to reserve
Crafting Pattern5
Platinum Bar5
Void Crystal Bar5
Beating Heart1
Viscera10

Keep the Beating Heart for the ring if you are close to proposing: it is also a loved gift for several candidates, so giving away your final copy creates another material hunt. The recipe uses bars, not raw Platinum Ore or Raw Void Crystal.

Missing the station? Craft a Jeweller's Desk at the Tinker's Desk using 25 Hardwood, 10 Spiritwood, 15 Wax, 10 Copper Bars and 5 Iron Bars, then place and interact with it. If Tinker's Desk is still locked, follow the house-expansion step first. These station materials are additional to the ring ingredients above.

Craft the ring at the named station, take it to your ten-heart partner, and give it to them while you are not already married. That begins the wedding sequence at the Church. If it does not start, check the heart meter, exact ring name, marital status and any task dialogue taking priority before buying more gifts.

Sources and review scope

Reviewed October 19, 2026 against the Relationships record, all nine linked character records, and the linked gift and ring records. The official Steam page confirms friendship and marriage as features. The budget example, resource reservations and opposite-reaction comparisons are this guide's planning advice derived from those records.

Verification recordOctober 19, 2026
Reviewed
October 19, 2026
Build scope
Full release v1.0.2
Source type
Relationship, character and item records

Route checkpoints

Choose a relationship character, check the gift reaction in the relationship tracker, use the daily and weekly limits, and reach ten hearts before offering a crafted Ring of Binding while unmarried.

Known limits

Current relationship, character and proposal-item records were cross-checked October 19. This is a source-reviewed guide, not a claim that this site replayed all nine marriages. The Love Potion records disagree on the exact point gain, so no precise potion-to-marriage count is given.

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